Core Game Rules

01

Light Economy

Strategic strength in Nomos is light. Active Oracles produce light continuously up to your global capacity. Owning and upgrading Oracles raises that capacity, giving you more stationed light and stronger in-flight flows.

02

Upgrade Paths

Every Oracle belongs to a structural tier: Small, Medium, or Major. Reinvest stationed light into occupied Medium and Major Oracles to raise capacity, reinforce durability, and increase automatic output.

03

Lanes & Comets

Send flows between connected Oracles. Stationed light compresses into liquid comet pulses that travel along visible lattice lanes. Opposing flows cancel in transit, while surviving light captures neutral Oracles or pressures enemy Oracles.

First 30 Seconds (How to Play)

The strategic lattice is simple once you feel it. Follow these four moves to start controlling the arena:

1
Select source: Tap or click your glowing starting Oracle once to select it.
2
Target Neutral: Tap or click a connected gray Oracle on a visible lattice lane.
3
Watch the flow: Liquid light travels along the lane toward the target.
4
Claim & Repeat: When the neutral Oracle blooms into your color, it grows your total capacity.
GOAL: Capture every circle in the arena or eliminate all opposing players.Watch Replay Theater

Oracle Upgrade Tiers

Oracles grow in structural presence and visual complexity as they are leveled up. Higher tiers introduce concentric defensive rings, continuous claim indicators, and gold crown rim marks.

Level 1: Basic Oracle

Base Level
Visual DesignSingle Ring
Crown MarksNone

The fundamental foundation. Features a single glowing, breathing ring shroud surrounding a calm liquid core. Standard for all Oracles (Small, Medium, Major) immediately upon claim.

Level 2: Resonant Oracle

35 Light Cost
Visual DesignDouble Ring
Crown Marks2 Golden Arcs

Adds a second concentric outer ring for defense and two gold crown rim marks. Accessible on Medium and Major Oracles. Accelerates light output and adds +15 (Medium) or +20 (Major) to player-wide Light Cap.

Level 3: Fortress Oracle

50 Light Cost
Visual DesignTriple Ring
Crown Marks3 Golden Arcs

The absolute zenith of sacred geometry. Adds a third outer halo and three gold crown rim marks. Accessible ONLY on Major Oracles. Maximizes structural durability and boosts your global Light Cap contribution to +70.

Neutral Oracle

Unoccupied
Visual DesignInert Core
Crown MarksNone

An unclaimed, inert lattice node. Awaiting strategic capture. Yields no light and provides zero capacity bonuses until claimed by sending light along connected lanes.

Oracle Classifications

Every Oracle in the arena has a clear gameplay role: quick expansion, durable anchors, or major capacity control.

Small Oracle

Cap: Level 1
Global Cap Yield+15 Capacity
Capture Threshold12 Light

Small expansion anchor. Cannot be upgraded. Fast and cheap to occupy, useful for flanks, staging, and securing peripheral lanes.

Medium Oracle

Cap: Level 2
Global Cap Yield+25 / +40 Capacity
Capture Threshold18 Light

Standard structural backbone. Upgradeable up to Level 2 (Upgrade Cost: 35). Forms the defensive core and holds key choke lanes, expanding your player-wide Light Cap.

Major Oracle

Cap: Level 3
Global Cap Yield+25 / +45 / +70
Capture Threshold25 Light

Fortress bastion. Upgradeable up to Level 3 (Upgrade Costs: L2=35, L3=50). Massive capacity Cap yield designed to sustain and repel heavy combat flows.

Opponent Profiles

Rule Heuristics

Heuristic Presets

Nomos bots read the same board state as the player and act through five difficulty personalities:

  • Relaxed: Extremely patient and defensive. Focuses on peaceful expansion, upgrade accumulation (185 bias), and defensive buffer reserves (42% reserve ratio). Operates with a 1250ms reaction latency and a 5 Actions Per Minute (APM) limit.
  • Standard: Balanced strategic baseline. Maintains moderate aggression (82), standard expansion (112), and active upgrades (118) with a 420ms reaction delay and 20 APM limit.
  • Focused: Highly reactive pressure bot. Sharp focus on counter-attacking (135 bias), punishing weak enemy configurations (120 bias), and aggressive lane choking with a 100ms reaction latency and 60 APM limit.
  • Ruthless: Aggressive powerhouse. Relentless offense (170 bias), high risk tolerance (160), and very low defensive buffer reserves (25% ratio). Mounts heavy multi-front attacks with 40ms reaction delay and 100 APM limit.
  • Nightmare: Hyper-accelerated combat engine. Executes near-instant moves (10ms reaction delay, 140 APM limit) with crushing aggression (185) and extreme multi-front lane pressure.
Advanced Bot

Advanced Reinforcement

The ultimate competitor is trained through self-play and reads the same player-relative board state as a human. It creates positional lures and lane-intercepting flows without hidden map knowledge or cheat-only metadata.

Controls

Desktop Controller Mappings

Left ClickSelect owned Oracle / Add to multi-select group.
Shift + DragDraw high-precision selection box to select multiple owned Oracles.
Left Click SelfClick a selected owned Oracle again to purchase level upgrade.
Right Click TargetSend batched light flows to a target Oracle along connected lanes.
Right/Middle DragDrag screen viewport to pan camera (multiplied by camera zoom scale).
Scroll WheelZoom camera view smoothly, anchored under current cursor position.
Ctrl/Cmd + ASelect all owned Oracles simultaneously (platform-aware).
F / Home KeyReset camera bounding box to frame the full arena.
Escape KeyClear active selections or close pause overlay.
Spacebar / P KeyToggle simulation pause state.
S KeyToggle paused settings overlay.
? / H KeyToggle pause and display the in-game Codex guide.
Tab KeyToggle real-time player statistics details overlay.

Mobile Touch Interface

Single TapSelect primary Oracle / Clear selection if tapping blank void.
Finger DragDraw high-precision selection box to select multiple owned Oracles.
Tap Selected SelfTap a selected owned Oracle again to purchase level upgrade.
Tap Target OracleLaunch light comets from selected sources along connected lanes.
Blank DragDrag finger across blank background space to pan the view.
Pinch ZoomPinch fingers to zoom camera dynamically, anchored under center.
Oracle Thumb ButtonA 74px concentric Oracle controller on the bottom-left. Hold or press to instantly select all owned Oracles.
Edge Swipe / BackMobile back-swipe gesture to close menus or pause/resume match.
Gear IconPause simulation and trigger Settings overlay.
Eye IconCycle through 3-state HUD visibility overlay settings.

Technical Visual Blueprints

Visual sheets exported from the game pipeline so website art stays aligned with the native renderer.

Structural Registry

Oracle Structural Audit Sheet

Official visual calibration sheet showing Small, Medium, and Major Oracle profiles across their respective base, resonant, and fortress layers.

Oracle Structural Registry
State Matrix

Interactions & Transitions

The 5 core interaction states of the simulation: Neutral Oracle capture claiming, successful capture bloom, damage alarms (under attack), tier downgrades, and core loss.

Interaction States Sheet
Flow Calibration

Light Flow & Comet Physics

Flow calibration showing how stationed light becomes visible comet pulses traveling across lattice lanes.

Light Flow Calibration Chart
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