Journey
Sequential campaign across exported arenas. Early maps stay calm; later lattices escalate for seasoned players.
Cross-platform native RTS · Windows, macOS, Linux, Android, and iOS
Capture Oracles. Grow your light. Control the lattice.
Nomos is a calm real-time strategy game where you send liquid light through continuous sacred-geometry lanes. Claim gray Oracles, raise your capacity, then overwhelm rival light before the arena belongs to them.
Signature art uses Metatron's Cube from exported game data. Native observer capture is in the press kit. Join the launch list for store availability.
These are the real paths inside the cross-platform native app. The website shows exported arenas and replays — not a substitute for native controls.
Sequential campaign across exported arenas. Early maps stay calm; later lattices escalate for seasoned players.
Replayable Training Triangle coaching: selection, capture crescents, level-up input, and Oracle ring reading.
Pick any map on demand, tune difficulty, and play or watch native-style matches with live Oracle previews.
Watch the lattice breathe without sending flows — ideal for studying sacred-geometry pressure before you commit.
Nomos keeps the screen calm: Oracles show ownership and strength, lanes show legal paths, and comet flows show every decision in motion.
Tap or click a connected gray Oracle to send half your stationed light across the lane.
Owned Oracles generate light over time. More Oracles means more capacity and more pressure.
Reinvest into key Oracles so they hold more light, survive longer, and anchor the lattice.
Send clean liquid-light waves through the lattice and collapse rival Oracles before they outgrow you.
These previews consume the same exported map data used by the Replay Theater. Metatron's Cube is the signature proof: continuous cyan lanes, glassy Oracle cores, and owner-colored light stay consistent as the game changes.
13 Oracles · 78 lattice lanes
19 Oracles · 42 lattice lanes
13 Oracles · 21 lattice lanes
Store pages are still being prepared for Steam, Google Play, Apple platforms, and desktop builds. Nomos is planned as a pay-once premium game: $4.99 on desktop and $2.99 on mobile, with no ads or microtransactions.
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Nomos is planned as a pay-once premium strategy game before store launch. Prices below are targets, not live checkout yet.
Premium indie pricing that avoids the cheap-app signal while staying impulse-friendly.
Lower mobile entry price, still pay-once and ad-free. Limited-time promos may happen later.
Held until the extras are real. The base game remains complete without deluxe content.
If Nomos sells directly from this site later, the base game price should stay aligned with Steam. Bonus bundles can add wallpapers, soundtrack, artbook, or developer commentary without undercutting Steam customers.
Nomos is being packaged across desktop and mobile. Until official store pages exist, every platform CTA routes to the launch list instead of a fake button.
x64 and ARM release packages are part of the native pipeline.
$4.99 PC Notify meIntel and Apple Silicon builds are produced through the Mac VM builder.
$4.99 desktop Notify mex86 and ARM Linux release packages are supported by the remote builder.
$4.99 desktop Notify meAPK/AAB builds exist; Play listing follows signing and entitlement setup.
$2.99 mobile Notify meiOS packaging is ready for Apple signing and App Store submission.
$2.99 mobile Notify meNomos is built as a native Rust/Bevy game so the website can showcase the real renderer, exported maps, and actual gameplay capture instead of imitating the game by hand.
Run npm run sync:game-assets to refresh website media from native captures and exported map artifacts.
No ad stack, no energy timers, no invasive monetization. The site exists to explain the game and collect launch interest.